Speed
Pucks travel at 160kph. Audio cues are too slow. We use UDP Multicast for instant tactile reaction.
Open-Source • Assistive Tech • VI Hockey
An open-source hybrid tracking ecosystem for high-speed VI sports. < 50ms Latency. 100% Hacker Friendly.
Pucks travel at 160kph. Audio cues are too slow. We use UDP Multicast for instant tactile reaction.
Sensors inside pucks shatter. We use “God View” computer vision to track standard pucks from the rafters.
Cameras lose sight in scrums. We fuse vision with UWB (Ultra-Wideband) radio tags so the player never disappears.
A visually distinct tech stack engineered for speed and trust.
Dual-mode tracking using YOLOv8 for detection and “Blur Vector Analysis” (Hough Transform) to treat motion blur as velocity data.
A Distributed Kalman Filter. It arbitrates between Camera data and UWB tags, using physics to “ghost” the puck’s location when visual contact is lost.
No vibration. We use lateral skin shear to create “phantom forces” that physically pull the hand toward the puck.
Predict. Correct. Repeat. Our implementations of the Kalman Filter don’t just smooth data; they predict the future during visual occlusion, ensuring the haptic feedback never stutters.
Built on Python, OpenCV, and Raspberry Pi. Join the contribution.
{
"protocol": "OHS/1.0",
"puck": { "pos": [12.45, 8.12], "vel": [15.2, -2.1] },
"latency": "8ms"
}Review the system design, protocols, and haptics research.
Read the Whitepaper